Students must take six labs per semester as part of the ITP certificate requirements. The majority of these should be ITP skills labs, but you are welcome to supplement with other tech workshops offered by the GC Digital Fellows, the Teaching & Learning Center (TLC), or the GC Library to fill this requirement.
Time & Place
Mondays, 6:30-8:30 p.m. (unless otherwise indicated) | Zoom (link circulated before lab)
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Planning and Completing a Project | Thursday, September 10, 6:00-8:00 p.m. | Kimon Keramidas
This professional development workshop will focus on learning how to acquire skills and plan that out. Through interactive exercises, participants will gain an understanding of how to determine vectors for acquiring skills sets (what related digital workshops will be needed to achieve a development objective). This lab is required of all students enrolled in ITP Core 1 in Fall 2020, there will be a make up session for those who can’t attend on Sept 10.
The How To’s of Grant Writing | September 14 | Karey David & Lisa Brundage
This workshop is designed for students who have not had previous experience in writing grant proposals. In this workshop, we will discuss the research and project funding opportunities that are available at the CUNY Graduate Center. Attendees will learn how to talk about their research/projects on grant applications, write data based descriptions of the problem their work is trying to solve, define specific/measurable outcomes, build an evaluation plan, create a budget, and leave with a sample grant application that can be used on future applications.
Optimizing Zoom for Instructors | September 21 | Kersti Bryan
Teaching on Zoom or using video-based forms of instruction this semester? Join us for a media workshop to help instructors understand using the camera, lighting, sound, and other factors that influence the user experience. Learn how you can garner attention quickly and clearly, and craft the “story” you are telling when you are in your box on the screen. Lab participants will get technical and presentational tips, and will have time to put them into practice during the session.
Doing Collaborative Text Annotation Online with Hypothes.is | Tuesday, September 29, 6:30-8:30 p.m. | Julie Fuller
Interested in digital, collaborative annotation of texts? Looking for ways to create classroom community and discussion around the texts you are teaching online? Learn about Hypothes.is, a free, open access tool that can be used on any website or web-based text (as in, a PDF posted on a CUNY Commons course site). This lab will cover the basics of setting up and using this digital tool, and delve into its applications in teaching, learning, and research. This is a beginner-level session; no prior experience necessary.
HTML & CSS Basics | October 5 | Zach Muhlbauer
Ever wanted to learn how to code? This introductory lab will cover the basics of writing HTML code and styling it with CSS. Gain hands-on experience to send you on your way to building sites. No prior HTML/CSS experience needed.
Multimodal Pedagogy | October 19 | Shpresa Ahmeti and Tim Dalton
Whether you’re a new or experienced instructor, join us to explore the in’s and out’s of how multimodal strategies can enhance your teaching. The workshop will connect learning theories to student-centered praxis, explore classroom examples, and give participants resources to develop their own teaching materials. This skills lab offers hands-on practice with multimodal techniques and supportive guidance for instructors teaching online this semester. Bring your ideas, big or small, and we’ll learn by doing!
What’s Your Game Plan?: Turn Your Lesson into a Game | October 26 | Joe Bisz
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In today’s boot camp brainstorm, your team is given a mission: to enhance an exercise with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. This workshop teaches you how to integrate educational games into your classroom, while providing a fun introduction to the principles of game-based learning. Together with your fellow learners, you will then design a playful but rigorous activity-game that your students will love. To learn more about the lab facilitator, Prof. Joe Bisz, visit www.joebisz.com.
Wikipedia | Wednesday, November 11, 6:30-8:30pm | Ximena Gallardo
Details to come.
Manifold | November 16 | Matt Gold, Robin Miller and Wendy Barrales
Join us for a panel on the Manifold project, a platform for publishing digital scholarship that also has dynamic applications for teaching and learning. The session will be led by members of the Manifold team: project co-PI Matt Gold, Open Educational Technologist Robin Miller, and Graduate Fellow Wendy Barrales.